First entry, so I believe an introduction is in order. My
name is Rachel Cox, I'm 20 and from Thurnby, Leicester and have an unhealthy love for leopard print. I'm a student studying Game Art
Design at DeMontfort University, in hopes of hopefully moving on to a career as
a character artist or concept artist. I mainly chose this course because of its
industry credibility as well as the statistics presented displaying the
prospect of employment upon graduation, as well as the fact that I adore the
design aspects of the video game industry, looking at how concept art adjusts
and progresses into the final model, and how the progression of time has
allowed more intense and interactive gaming possibilities, as experienced through my childhood of watching my Dad, brother and sister (albeit from her floor) play Quake, Doom and Final Fantasy 7. I feel that even
having the opportunity to join the industry would be a dream come true.
For this year, my ambitions are to improve on my overall drawing ability, mainly focusing on areas which I consider myself to be weak in such as
environments, perspective and tonal qualities in addition to this learning the
basics of digital 3D modelling. Over the duration of the course I aspire to not
only become more confident with my current abilities, but new ones I develop as
well as being able to displaying, discuss and requesting critique without
feeling anxious about my skill level. In addition to this, I aim to do the more
obvious and develop them to an industry standard.
My sister, myself and my aunt |
There
are quite a few companies of which I would ideally like to work for, these
including Bethesda, 2K Games, Lionhead studios and Bioware, of which are the
creators for some of my favourite game series’ (such as The Elderscrolls,
Fallout, Bioshock, Borderlands, Fable, Mass Effect) – and as Lionhead are
currently putting together a graduate programme, their willingness to
accommodate towards education leavers makes me believe the studio is one with a
friendly environment.
Currently, Bethesda has an opening for a Character artist, where the responsibilities lie on the construction and texturing of creatures and characters. The requirements for such a position are excellent fine art, modelling and texturing skills, prior experience with 3D Studio Max and Photoshop; these being skills I will be developing or furthering over the Game Art course, and experience playing previous Bethesda Games Studios games which is a skill I already have. Their desirable skills are animation experience, Zbrush experience, a Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design and game industry experience.
Currently, Bethesda has an opening for a Character artist, where the responsibilities lie on the construction and texturing of creatures and characters. The requirements for such a position are excellent fine art, modelling and texturing skills, prior experience with 3D Studio Max and Photoshop; these being skills I will be developing or furthering over the Game Art course, and experience playing previous Bethesda Games Studios games which is a skill I already have. Their desirable skills are animation experience, Zbrush experience, a Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design and game industry experience.