Game development Costs 1982 - 2007 |
In comparison to previous years – for example the Atari port
of Pacman in 1982, the production of video games has grown in length. Pacman
was programmed by a single developer over the space of a month costing $100,000
– whereas Halo 2, released in 2004, had 190 people listed in its credits, a 3
month production period and a $40 million development cost. In the period of 22
years the cost of developing a high profile game has rocketed, and will no
doubt continue to increase. However this also means an increase in developers
and designers needed – as competitive as this may be I guess it poses a good
sign for employability trusting the market doesn’t suddenly drop due to
pirating games, or a sudden lack of interest.
Nokia N-Gage 2003 |
The year 2000 saw gaming become more readily available to
everyone, with introduction of mobile games. In 2003 simulation games in the
form of virtual pets, as well as puzzles had been developed to not only use the
phones accessories such as cameras, but utilised 3D graphics seen on the
Playstation. When Nokia released its N-Gage phone and handheld gaming platform
in the same year, more interest was brought to mobile gaming – its revenue
passing 5 billion dollars in 2007. By the time the IPhone was released, by 2008
more than half of apps sold for the phone were games.
Throughout the 21st century graphics within video
games improved greatly – focusing on higher definition, realism and immersion within
an environment. The development of High Dynamic Range Imaging – or HDRI – allows
the accurate representation of intensity levels found in real life, for example
direct sunlight and shadows. This means that we will have a feeling of being even better
immersed in the game action with all good and bad consequences of this
unprecedented experience.
2004
saw the introduction of seventh generation consoles – the era being started
with Nintento introducing the Nintento DS and Playstation the PSP. The
competition of the consoles continued – with Playstation setting the standards for
graphics and power whilst Nintendo experimented with a novel control interface of
dual screens and a touch interface. Whilst the PSP attracted more veteran
gamers, the DS maintained dominance in handheld gaming – updating in 2006 (DS
Lite), 2008/9 (DSi).
In
2005 Microsoft bring forward the Xbox 360, soon followed by the PS3 in 2006.
Both set high standards for high-definition graphics, large hard disk-based secondary
storage, integrated networking and online gameplay and stores. Upon launch both
systems challenged personal computers power output and remained relatively
cheaper, however the PS3 being the more expensive out of the two due to its
blu-ray disc and wifi.
However, not long after the PS3s release Nintento re-entered the competition of
the consoles with the Wii – its motion sensor control system being hyped caused
it to sell out Christmas on the year of its release, as well as the following
18 months. The motion control allowed a focus on gameplay, making games such as
Wii sport and Wii fit to become hits, alongside these Nintento ported their
classing franchise – bridging their well-known characters into new games such
as Super Mario Galaxy, which became a success despite its standard-resolution
graphics. However, whilst the infrared-based pointing system has been widely
praised, its reliability was sub-par . These claims of unreliable motion
detection lead to the release of the Wii MotionPlus in 2008. The motion sensor
control is now seen throughout all three consoles – the Xbox 360 with ‘Kinect’ was the first motion control system capable of
tracking the player in 3D space without the need for a controller, using
a sensor and dual-camera device to track the motion of the players themselves,
and PS3s Playstation Move, both surfacing in in 2010.
In the world of PC gaming, casual gaming rose – simulators like
the Sims becoming incredibly popular, alongside puzzle games like bejewelled.
In 2008, social networking sites began to gain a more mainstream popularity
with the release of Happy Farm – a take on ‘Harvest Moon’ – followed by a rise
of copies or similar simulator games, the appeal of which being from them being
free to play with in game items being at an expense.
In 2011 Nintento released the Wii U – a new console with a
6.2 inch touch screen built-in to the controller, allowing some games to
be played without the need of a TV whilst it can additionally be used as a
secondary screen providing extra info and interactivity.
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