A new year has dawned upon us! Let us rejoice with
resolutions that no one will ever keep up… hopefully maintaining this blog
better won’t count as that. Woops. So what better way to start the year than
looking back over previous work, you know – the thing I’ve been avoiding like
the plague because oh god pure hatred. However reflecting on these is one way
to help me improve my lovely, never ending life of average grades.
I attempted to touch upon this previously, getting to week 3
of Visual Design and mentioned my issues with scale on environments. Quitting
ahead before I got to 2 point perspective, which made sense because well, it’s self-explanatory
looking at it.
With the horizon line running off the page to suit the vanishing points placement in order to avoid a fisheye perspective, this proved to be more difficult than it probably should have been. In addition to this, other buildings proved to be harder than others – a more basic shape like the Fletcher building being easier than one such as the Student Union or the High Aston building – mainly due to their over-hanging roofs. Still, the thumbnails proved to be easier to produce than a larger scale final piece, whether that’s due to be getting unbelievably worked up because I appear to be unable to draw a straight line as well as my issues with scale getting the better of me. To be honest I’m surprised my blood pressure isn’t sky high.
With the horizon line running off the page to suit the vanishing points placement in order to avoid a fisheye perspective, this proved to be more difficult than it probably should have been. In addition to this, other buildings proved to be harder than others – a more basic shape like the Fletcher building being easier than one such as the Student Union or the High Aston building – mainly due to their over-hanging roofs. Still, the thumbnails proved to be easier to produce than a larger scale final piece, whether that’s due to be getting unbelievably worked up because I appear to be unable to draw a straight line as well as my issues with scale getting the better of me. To be honest I’m surprised my blood pressure isn’t sky high.
Week 4 saw the entrance of a task I felt more comfortable
with – rendering techniques on dinosaur bones. The obvious reason being because
I’m so deep and brooding and the bones represent my soul, of course. Or maybe
because rendering of more organic forms is something I like to think I have
some decent ability in. Despite this, I feel I could have experimented more in
different rendering techniques, or attempted to apply a more textured
appearance to my drawings. In addition to this, I would have loved to have
produced a larger amount of thumbnails for this project – however due to my
sister whisking me away to London for a belated birthday trip on the Thursday I
found myself without a full week and having to make the most of my time there –
using it to produce a detailed final piece that I’m rather proud of.
Sorry mum I didn't mean to destroy your car.. |
Straight borders? What are those? |
The joys of being rained on in the cold. 5 Layers of thick
jumpers and jackets couldn’t prevent the inevitable hiding from the wind and
rain in the pub when we ventured to Bradgate Park. Perspective on these tasks
came easier than expected – obviously something has sunken in from the previous
tasks, although foliage proves to be as difficult as ever to draw. In addition
to this, I decided to challenge my ability by attempting to draw water, as well
as a waterfall. All I’ll say is it could have gone better.
Week 7 we went to Abbey Park pumping station, somewhere I
apparently visited frequently in my childhood with my parents and siblings.
Needless to say I don’t remember it much, however it did prove useful in
attempting to render different materials such as metals, as well as apply
perspective to indoor scenes. Not only did some objects prove I haven’t gotten
over my somewhat questionable scale issues, but that one area I need to work on
is my ability to portray depth in an area, varying the amount of detail on
objects as the distance changes. It was suggested that changing the pencil
hardness on more distant objects could aid me in this – something to attempt in
the New Year and projects to come.
Week 8 saw the introduction of speed drawing. As well as
blind drawing. Never again. But it saw the introduction of a lovely specimen,
of whom I’m surprised, turned out quite well considering 50 minutes was spent on
this drawing. Although there is the issue with his spine possibly being too
long, and perhaps the angle on his body being somewhat distorted and the
rendering being somewhat rushed, what can you expect from a quick drawing?
Probably something better than I produced but I’m getting there I guess. He has no lower legs.. my apologies.
As I haven’t covered my progress in 3D at all yet, I’ll
touch upon it, and my progression through the more tiring aspect of the course.
3Ds Max is a somewhat temperamental programme, of which angers me. The first
project was to create one of the more well-known Doctor Who villains known as
the Darleks. Learning the basics of the programme and how to meet a small
triangle count was no doubt necessary, although I question the choice of an
object with multiple spherical shapes surrounding it.
The second project was wheelie fantastic, obviously not a
load of rubbish. It gave me a chance to make some shoddy awkward puns every now
and again which was obviously nothing but fun. But no, whilst modelling the
wheelie bin was rather simple, it gave us a chance to experience the
overwhelming joy of gathering our own reference photos, adjusting them in
photoshop as well as the different mapping types such as alpha, specular and
normal mapping. Unwrapping the bin was a pain to begin with, lining up the
texture correctly and avoiding distortion. If I could do this project
differently than I would have adjusted the texture images in photoshop a bit
more, allowing them to blur less.
Finally the building project proved to be nothing more than
frustrating, utilising all the skills previously learned to produce a photo
realistic version of an old, interesting building located around Leicester. The
building I chose could have been modelled better, taking advantage of its age
and warping the faces more to add an aged effect. However at the time I was
just happy to finish the project – finding out you’ve accidentally deleted an
entire, crucial face when it’s time to start texturing isn’t amusing. An
additional aspect I could have done differently is the TGA files – making each
one smaller, allowing myself to apply more normal mapping. Also, perhaps choosing
not to adjust colours of tillable textures on my laptop – which enjoys
distorting colours so that it’s not necessarily an accurate representation –
could allow a less “psychedelic” feel to the house.
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