One thing the gaming
world isn’t necessarily lacking in is the access to a game engine. There’s
plenty around, so the ability to find one which specifically suits what you
want to create is pretty secure. Personally, I’m not overly savvy with game
engines, I love seeing what I have created in engine when compiled into a
playable level, but when it comes to learning and navigating the engines
controls I’m a bit timid and unsure. Let’s just say when something goes wrong –
even the simplest of things - I have no idea what I’m doing. An unselectable
8ft apple core is a rather unsettling thing to be faced with.
As I’ve recently been using it, let’s start with Cryengine. This engine
is the officially licensed tool for pretty much all next gen gaming consoles,
and remains the only all in one development solution for the PC, Xbox 360,
Playstation 3 and WiiU. It has a version of itself that is free for
non-commercial production, and 20% of its revenue goes towards indie game
production. It’s capable of generating state-of-the-art physics which can be
applied to the majority of objects, and making them react in a realistic way to
an opposing force without use of an external middleware. It’s also very
powerful when it comes to AI, having the ability to use modular sensory systems
to handle character behaviours.
In comparison to other engines I have used, its interface is very easy to get the hang of once shown. The importing of assets is very simple and instinctual, relying on a simple drag-and-drop format into well categorised folders. And once an asset is in engine, graphically it looks pretty damn impressive.
The sandbox makes a levels creation super easy – giving the creator the ability to adjust assets in real time, speeding up production. I personally found the ability to adjust the scale of an asset, as well as the hue of specularity and the asset itself to be incredibly useful – as opposed to going back 3Ds Max to adjust a model having to reexport it, or adjust the colours in a texture sheet,. In addition to this, the similarity between 3Ds Max’s interface and Cryengine makes it very simple to use – especially when it comes to compiling textures to create a material.
In comparison to other engines I have used, its interface is very easy to get the hang of once shown. The importing of assets is very simple and instinctual, relying on a simple drag-and-drop format into well categorised folders. And once an asset is in engine, graphically it looks pretty damn impressive.
The sandbox makes a levels creation super easy – giving the creator the ability to adjust assets in real time, speeding up production. I personally found the ability to adjust the scale of an asset, as well as the hue of specularity and the asset itself to be incredibly useful – as opposed to going back 3Ds Max to adjust a model having to reexport it, or adjust the colours in a texture sheet,. In addition to this, the similarity between 3Ds Max’s interface and Cryengine makes it very simple to use – especially when it comes to compiling textures to create a material.
Something I cannot find evidence of Cryengine doing, is supporting
Android or IOS, this being something that the Unreal Engine does, alongside the
Playstation Vita. In addition to this, Unreal Engine can be used to create
both a cinematic experience and more
simple games such as side scrollers – this more than likely being the reason as
to why it’s suitable for phone and tablet game usage. Once again UDK offers a
free education, non-commercial use version. For production use it’s a $19
monthly subscription with a 5% royalty on gross revenue – this being said to be
more cost-effective for studios and young developers.
This is just two examples out of a number of game engines, also
demonstrating how different engines and be suited for different people
depending on what they are producing.
Sources:
http://www.develop-online.net/tools-and-tech/the-top-14-game-engines-unreal-engine-4/0117552
http://cryengine.com/
http://www.develop-online.net/tools-and-tech/the-top-14-game-engines-cryengine-3/0117554
https://www.unrealengine.com/faq
http://cryengine.com/
http://www.develop-online.net/tools-and-tech/the-top-14-game-engines-cryengine-3/0117554
https://www.unrealengine.com/faq
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