Over the years,
looking at game technology itself, the general aesthetic hasn’t necessarily
changed – cartridge or disc slot, eject button, an on button.. The only thing
that really has changed is the obvious existence of a reset button on consoles.
I would say this is due to technology improving issues with console issues
but... red ring of death and so on.
As games have become
more demanding on a system, fans and vents have been introduced, but
fundamentally they all have the same core aesthetic practicality as always. And
this is for good reason – change what is considered the norm, challenge
generations’ knowledge of a console then the ability to market it to the
majority falls through, unless they’re willing to learn an entire new way
things work.
The same applies to controllers – the SNES had it sorted, laying the foundation as to what we consider a controller pad today. The d-pad and 4 action buttons, with ‘start’ and ‘select’ buttons became the default on all controllers, as well as the layout. Obviously they were doing it right. Joysticks, shoulder buttons and a new way of gripping a controller were added with the N64, and although slightly modified, these continued until the current and next gen consoles. The joysticks made game interaction a lot more smooth – adding in the ability to control the camera direction whilst still moving the playable character.
The same applies to controllers – the SNES had it sorted, laying the foundation as to what we consider a controller pad today. The d-pad and 4 action buttons, with ‘start’ and ‘select’ buttons became the default on all controllers, as well as the layout. Obviously they were doing it right. Joysticks, shoulder buttons and a new way of gripping a controller were added with the N64, and although slightly modified, these continued until the current and next gen consoles. The joysticks made game interaction a lot more smooth – adding in the ability to control the camera direction whilst still moving the playable character.
It is simply the
“unnecessary” aesthetics that have changed over time – the sleekness of the
design, materials, and additional features such as sensors to accommodate the
introduction of new technology, such as motion control and alternative tracking
technology. These all being done to attempt to increase the interaction with a
game environment.
However, new technology which adds a new level of immersion to the gaming world would be the Oculus Rift – completely isolating the user’s sensors to focus entirely on the game in front of them. This combined with the stereoscopic 3D view allows the player to experience depth different to that of a 3D film of TV, allowing a different experience to simply playing a console game on a 3D screen. The ability for the headset to track the wearers head turning in real time allows a more intuitive interaction with the gaming level, giving the camera control a more natural feel.
However, new technology which adds a new level of immersion to the gaming world would be the Oculus Rift – completely isolating the user’s sensors to focus entirely on the game in front of them. This combined with the stereoscopic 3D view allows the player to experience depth different to that of a 3D film of TV, allowing a different experience to simply playing a console game on a 3D screen. The ability for the headset to track the wearers head turning in real time allows a more intuitive interaction with the gaming level, giving the camera control a more natural feel.
In reality, the
oculus rift takes a lot of 90’s kid sci fi dreams and creates a virtual reality
headset, and no doubt the boxy aesthetic of it will change as time progresses
as it has done with controller pads.
Before I finish this
post, I want to share a video of someone using the Oculus Rift to play a game
called “Alone”, it demonstrates how the technology can give a game an entirely
different feel and disorientate the player due to the sensory focus and
situation the game has them in.
Sources:
http://www.shamoozal.com/nerdlog/snes-controller-the-most-influential-game-pad-ever/
http://www.shamoozal.com/nerdlog/wp-content/uploads/2007/04/controller_column.jpg
http://www.oculusvr.com/rift/
http://www.shamoozal.com/nerdlog/snes-controller-the-most-influential-game-pad-ever/
http://www.shamoozal.com/nerdlog/wp-content/uploads/2007/04/controller_column.jpg
http://www.oculusvr.com/rift/
No comments:
Post a Comment